![]() Consider whether you want the new terrain to snap to the voxelgrid or whether it's better to disable the grid constraints.Use Ctrl-mouse wheel to change the distance between your view and the tool.The voxel hand shapes can be rotated with the same keys as blocks when building, which is an interesting option when using ramp and capsule shapes.Remember you can use Spectator Mode instead of jetpacking.Save often using shift+F5, so you can "undo" using F5, or install an Undo mod.Remember you can change the dimensions and alignment of the tool, for example, it can be flat or long.You can only place voxels inside an asteroid or planet's bounding box.Soil, including CrackedSoil, MarsSoil, MoonSoil, AlienSoil variants.Grass, including AlienGrass (yellow, green, and orange) variants.Rocks, Sand, Rocky Terrain, dusty rocks, MarsRocks, alien rocks and alien sand variants.Ice and Snow, including TritonIce, AlienSnow, and AlienIce variants.A scenario designer or server admin could paint a boulder gold to add ores to locations for gameplay or story reasons. Similar to painting blocks, select a material and shape first and then MMB-click to change voxel materials.įor example, after you have shaped a trail, you paint its surface a more worn out colour, or you can paint a road gray. Instead of adding or removing Voxels, you can also change their material without changing the shape. ![]() ![]() To reset voxels, select a Voxel Hand shape and press ( CTRL key) and hold the right mouse button. ![]() Resetting is better than refilling, performance-wise. Resetting Voxels can be beneficial for performance if you have many craters and tunnels that you no longer need. It works more reliably when you don't stand too close. To delete voxels, select a Voxel Hand shape and hold the right mouse button (RMB). Or if you click existing voxels, their shape will merge organically and adjust to the existing voxel. When you now click in mid air, you can place voxels in their pure shape ("box" shaped for example). Voxel Hands shapes in the toolbar with Box selected, and gold material selected. You'll see a preview of the material and its name in the bottom right of your HUD, under the gravity reading. Press ] to select previous voxel material.Press 'Esc' to close the settings window.Shows a visual hint of the area in which the tool can be activated. The tool only works when directly pointing at existing voxels.ĭon't let the voxel changes push mobile grids (?) Here you choose the shape size and the tool's behaviour:Īligns changes to a regular grid disable this if the alignment limits you too much. Press 'K' to open the voxel hand settings.Press a number key to select a shape now.Terrain Auto Level - gravity aligned and flat.Select the Voxel Hands category on the left-hand side and then drag brush shapes into slots in your toolbar: Press G to open the Toolbar configuration menu.This means that you can place voxels in mid air (in Creative mode anyway) and build on them like on any asteroid. Voxels are different from grids and blocks in so far as that they are immobile and never affected by gravity. ![]() Voxel is the technical name for the material that makes up asteroids, planets, and moons in Space Engineers. In Survival Mode singleplayer, enable Creative Tools in the Admin Screen, and in Survival Mode multiplayer, you may need permission to install mods such as Digi's Concrete Tool if you are not the admin. The Voxel Hands tool is available in Creative Mode. Make sure that Voxel Hands are enabled in the Advanced category of the World Settings of the game save. ![]()
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